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The funny thing about spikes is that they're surprisingly plentiful. But where do you expect to find them? On the floor. On the walls.
All sharp enough to (or at least take off a or two.). Appearing in more games than the and the combined, the classic deadly spikes might just be the most widely-used videogame object ever. (It should also be noted that while crates and barrels are everyday items that most people see throughout their day, you'd have to search really hard to see a real-life death trap made of spikes.) Commonly used as an alternative to the, a floor covered with spikes spells certain for the platform-jumping hero - that is, unless you've got an or are allowed.
They can be used in other places besides floors - as videogame design throughout the ages has shown, you can put spikes anywhere to spell the simple message ' and!' Spikes often take on more natural appearances, such as stalagmites and stalactites in a cave environment, icicles in, or teeth in a. Spikes, for some reason, are typically deadly from both above and from the side. That's right, you can kill yourself by walking into the side of a triangle. A few make it harmless to walk through spikes, though falling on or jumping onto them remains entirely lethal.
Spikes have a strange tendency to repeatedly retract into the ground and then come back out again, forming a sort of. Spikes also have a strange tendency to. Enemies with can often throw them at you and regenerate them at will. Most video game enemies are to the pointy tips on the spikes. If they walk into them, they'll just turn around and go the other direction. If they step onto a floor of spikes, just keep walking as if nothing's wrong.
Many times, the hero will even need to in order to survive. • In, many of the dungeon's traps involve spike pits or spikes shooting from the floor. • features these on level one of Impel Down.
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The entire floor is coated with them, besides a large hole to level two. In 3D2Y special final fight takes place in the room with walls covered in steel spikes. • Part two of sees Joseph Joestar battling Esidisi in the field of spikes pictured above. Joseph can walk on them through use of Hamon energy, while Esidisi has an immense and doesn't much care about his feet getting impaled. • • The Gurren-Lagann creates dozens of cone-shaped drills all over its frame in episode 8. In Episode 11, it uses some of those drills to impale an enemy flight-Gunmen and turn it into a jet-pack. It's Giga Drill Maximum takes Spikes of Doom to the next level, as it encases itself in a prison of Giga Drills.
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• Guame's Gunmen also has these, at least in its humanoid form. Whoever wants to place spikes on the inner side of the arms, however, is not clear.
It only uses these for nearly defeating a member of the Dai-Gurren Brigade. It is defeated by a certain star-shaped Gunmen known as King Kittan, using Kittan Stinger, followed by Hell's Helmsplitter (more Spikes of Doom.
Apparently, the show has lots. • Chouginga Gurren-Lagann takes Gurren-Lagann's Spikes of Doom to the next level, by creating several drills on its frame and in the rift on each drill, it creates more drills. And once more. Each of the smallest drills it creates are the size of Gurren-Lagann's Giga Drill Breaker, which dwarfs Gurren-Lagann.
• In many a Wuxia film, or other kung-fu style movie, people fighting while standing on poles with tons of bamboo spikes ready to impale a fallen fighter underneath is a very very common motif. • Deployed on the king's order in, when Ash fights some decomposing deadites in a pit.
Similar to many video game versions in that, when Ash throws one of his foes against the incoming wall of spikes, it just yanks itself free because its undead body can only be stopped by dismemberment, not impalement. • also had a room where sound-activated spikes move out of the walls in every which direction. A feature of the trap in the bank vault. • In, the titular ship's gravity drive apparently requires copious amounts of spikes to function properly. The doors have spikes on the edges which close into a tiny square, the hallway into the engine room is best described as a walkway through a giant mulcher. The people who made this ship must have been baked out of their skulls.
And none of this has any purpose, even for the sake of gory deaths. In fact, when someone DOES die in there, they land on a walkway over the coolant pool, tearing apart their entire body. • has a variant, where Barin and Flash battle.
• In, Data almost gets impaled by huge spikes when falling down a. • Rambo constructs traps in. • In, the titular horse falls into a spiked pit at one point in the story. Dol Guldur has serious, as it's covered in outward-facing spikes with no apparent purpose other than to make the Necromancer's lair look sinister. • In, the trap. And the spikes that impale people if they move into the light in Raiders of the Lost Ark • had a room in the Black Fortress that had spikes intermittently moving out of the walls in every which direction. Didn't end well for one of the bandits.
• The Emperor causes a snowy courtyard to sprout hundreds of upward-pointing icicles in. • had a wall of spikes in a wrestling cage-the villains used a stand-in to make it appear Arnold Schwartzenegger's character died on the spikes. Our introduction to the 's has it emerging from a temporal wormhole, appearing to consist mostly of long spikes that curve menacingly towards the tiny (in comparison) USS Kelvin. • The Autobot hangar at Diego Garcia in is covered in soundproofing spikes, which makes sense considering the top secret nature of the base. • Kid Omega's in a porcupine way in. • In the Comic Relief parody, the Master has the Doctor and his assistant bound to a wall.
He proclaims 'Say 'Hello' to the Spikes of Doom', and the wall promptly revolves only to spin back around again with the Doctor and assistant sitting on a sofa. 'Say 'Hello' to the Sofa of Reasonable Comfort' • episode 'The Girl Who Was Death' has Number 6 (as Mister X) in a gauntlet that includes a trap door over a rising floor of spikes. That are electrified. • In a flashback scene from the miniseries, the psychic girl throws a tantrum and causes water to spray out of the kitchen sink, then instantly freeze into a forest of lethal-looking ice spikes.
Just short of her mother's eyes. • In the episode 'Earth Skills' of, Clarke falls into a pit of these while trying to rescue Jasper. Bellamy manages to grab her hand before she spears herself, and the rest of the group are successfully able to pull her out.
• tried to the Spikes of Doom origin. • Parodied in, where Mega Man is killed by touching Sonic's hair spikes. •: The House of insanity has spikes on the floor of the final room Skye and Karla go through. • In one strip, Butch attempts to learn what permits are needed to build a spiked pit in his yard.
He finds that the Public Works Department apparently doesn't know how to field that one. •: One of the castle's is full of spikes even the ceiling which appears to be set up to be lowered onto those who've made their way inside of it.
• Referenced in an early part of the 'video game comic'. Next level: Sharp Painful Object Land. The trap is taken directly from the D&D source book 'Dungeonscape' (complete with the acid breathing shark). Only the glass containment was added.
• Webcomic/Yamara has an obligatory. • 's episode 'The Firebending Masters' features actually a floor that lowers when a tripwire is triggered, revealing the spikes. In 'Zatanna', drops Batman and Zatanna through a into version which he admits is a bit cliche. Batman escapes by breaking off a couple of spikes and using one to jam the moving wall, then climbing up the spikes to pry open the trapdoor with the other. • In, 'Simpsons Bible Stories', Milhouse and Lisa get thrown into Pharaoh Skinner's tomb. One of them sets off the spike trap/advancing walls of doom from both walls, but the spikes just catch in the middle and the trap fails. Lisa shrugs it off.